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Old May 17, 2006, 09:12 PM // 21:12   #1
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Default R/E Build for Wailing Lord's Forest SOLO...

OK I was thinking if you connect Mark Of Rodgort with Ignite arrows, you could bust some kick ass damage. Anywho, here's the build.

Bow: The only bow I have to fit this purpose is a fiery longbow of defense, but feel free to use others

Oath Shot {E}
Whirling Defense
Dryder's Defenses
Ignite Arrows
Mark Of Rodgort
Troll Ungent
Storm Chaser
Savage shot

And for the attr points

Fire Magic = 8
Expertise = 10 (9 + 1)
WS = 12 (10 + 2+ 1)
Marksmanship = 9 (8 + 1)

Note: These attr points are for those who haven't done the 2 attr point quests yet, so the rest should be added on to expertise and WS if you've done the quests.

How to get there:
Use this video of the run to get there (seeing as only troll ungent and storm chaser is used in this too.)

>>> http://files.filefront.com/fowforest.../fileinfo.html <<<

ALL credits go to remmeh for this awesome vid

How to run the build :

Spirit Shepherds: Cast Ignite Arrows, then WD , then Mark Of Rodgort. The ignites should spread across all targets, therefore giving a -7 degen to all shepherds, making this fly with ease. If WD is finished, cast DD. Also cast Troll when necessary. If WD and DD run out before you kill the mob, strike oath shot and then recast WD and DD again. Repeat until the mob is dead.

Note:
DO NOT GO IN AGGRO RANGE, YOU WILL GET SLAUGHTERED!!! If you do, just run out of aggro range as soon as possible, and cast storm chaser if need be.

Spirit Woods :
Do exactly the same as you did with the shepherds, but distract their troll ungent when they cast it.

Note: These guys hit for a lot more than the shepherds (20-50) so concentrate on your stances, oath shot and troll ungent when facing these, as it is easy to lost concentration by trying to keep up Mark of Rodgort. Still cast Mark of Rodgort and ignite though, to make this easier

Spiders: Ok, you should only be aggroing one of these, but if you happen to come across 2, just hit WD and lure the closest one away from the other. Ok, you don't need to cast ignite arrows in this, just Mark of Rodgort. Savage their Healing spring, and cast troll to counter its poison. Savage Poison once it casts it the second time. Remember to keep up stances, seeing as called shot is bad enough as it is. Eventually he will go down like a sack of potatos!

Worms:
These are relatively easy actually for a number of reasons...

1. For most of the time, they don't even attack you.
2. If they do attack, all you have to savage is their choking gas, then you're set to just kill the bunch using the techniques for Spirit shepherds and woods.

Finally:
I have not tried this out yet, seeing as I haven't done the quest for Elem as 2nd profession, But I would hope that someone tries this out, so I can see if it turns out that great.

If it does work, I will post a vid once I do "The Elementalist's path" quest.
Anyone feel free to comment, or suggest better idead
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Old May 17, 2006, 10:37 PM // 22:37   #2
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While this build looks like a ton of fun (i love setting things on fire :x the degen is the best..) it's going to be extremely energy heavy. MoR costs 25e everytime you cast it, and thats about 2/3s of your energy.

Also, one major flaw. You need to be in casting range to use MoR. This means shepards will be in casting range as well = you air spiked.
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Old May 18, 2006, 01:57 AM // 01:57   #3
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but hey! GREAT BUILD

cant wait to try it out. and how about same thing but elite bararge, and having conjure flame(instead of kindle, cuz conjure is enchant, so will not be swept off by barrage) on you? so u do mass damage to all the shepherds at once? put em onfire and run

or maby incendery arrows

just an idea

Last edited by Maria The Princess; May 18, 2006 at 02:03 AM // 02:03..
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Old May 18, 2006, 06:51 AM // 06:51   #4
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Quote:
Originally Posted by Huntmaster
While this build looks like a ton of fun (i love setting things on fire :x the degen is the best..) it's going to be extremely energy heavy. MoR costs 25e everytime you cast it, and thats about 2/3s of your energy.

Also, one major flaw. You need to be in casting range to use MoR. This means shepards will be in casting range as well = you air spiked.
Damn, I knew it was too good to be true

I guess you might get away with something like a fire bow, apply choking gas, attack them once then cast MoR. I know the loss of ignite wouldn't cause as much damage, but at least you would be able to cast it.

But then again, it would be EVEN MORE energy heavy, so theres no winning here ...


Or maybe if you could just tank out the damage for a few seconds, you could cast MoR, then run back out as soon as possible, cause the Shepherds cast their 100+ damage attack once or twice, then go onto the other not-so damage heavy skills. I believe if you bring a drakescale vest, you could easily tank their damage for the few seconds necessary...

Last edited by Sneale.; May 18, 2006 at 07:17 AM // 07:17..
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Old May 19, 2006, 03:50 AM // 03:50   #5
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or maby how about having a +15 stuff, so ONLY when casting MoR swich weps?

hmmm have to try see if you end up with a 15 energy after the cast then swich action was done, or with 0?

ranger base: 25 e
stuff e bonus: +15 e
together: = 40e
MoR: -25e
total left: 15e

if i think right after swich you would have either 15 e left or a 0

if the stuff trick works, since you cant have the manta... have a full set of Stormbound (or studded leather) to reduce damage?
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Old May 19, 2006, 07:53 AM // 07:53   #6
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Quote:
Originally Posted by Sneale.
you could cast MoR, then run back out
Deep Freeze ftl.. :/
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Old May 19, 2006, 09:45 AM // 09:45   #7
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Quote:
Originally Posted by Maria The Princess
or maby how about having a +15 stuff, so ONLY when casting MoR swich weps?

hmmm have to try see if you end up with a 15 energy after the cast then swich action was done, or with 0?
0. MoR is way too energy-heavy for Rangers. Best set-up would be Druid's Armor and a +5energy bow, to make it 37, but it's just not worth spending that much mana on a single target everytime, especially with 3 pips of regen and not 4.
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Old May 19, 2006, 06:04 PM // 18:04   #8
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Well I would've thought that at Expertise at 10, and with a +5 energy bow you could cast Troll Ungent MoR, draining your energy to 9, minus 6e for Ignite Arrows = 3, minus another 3 for Whirling Defense = 0, and by now, you dont need any skills at least for another 10 or so seconds, so your energy will be redeemed enough by then. But changing the preparation to kindle arrows might save the loss of energy, but then again spreading fire across all targets will be more of a trouble.

Quote:
Deep Freeze ftl.. :/
Spirit Shepherds don't have deep freeze, they have Iron Mist. It takes two seconds for them to cast, so you should be fine if you quickly cast MoR then run like hell. Plus you'd be at the edge of aggro any way, so by the time they cast it on you you're back outa aggro burning them to ashes anyway.


EDIT: Guys I just realised that MoR doesn't spread using ignite arrows, so this build is useless.

Last edited by Sneale.; May 19, 2006 at 09:10 PM // 21:10..
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Old May 20, 2006, 03:30 AM // 03:30   #9
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lol

i think ill just stick with the original R/Me poison/kindle arrow build....

after reading all this i think its just the best yet, figured out. i mean... mantha of lightning is THE STUFF you need. so no point of trying to figure out a heavy energy build if thee is no energy managment technique.

but sounded nice, just needs ALOT of work on it to make it work half as good as the "traditional" ranger FOW build

and yea.... if you wanna ABSOLUTLY make them burn why dont you try Incendery arrows? its an Elite preparation

Last edited by Maria The Princess; May 20, 2006 at 03:32 AM // 03:32..
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Old May 20, 2006, 04:45 AM // 04:45   #10
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Quote:
Originally Posted by Sneale.
Spirit Shepherds don't have deep freeze, they have Iron Mist. It takes two seconds for them to cast, so you should be fine if you quickly cast MoR then run like hell.
Yeah, i knew i had the wrong name.. same shit though.. As for running, they'll catch you, they ALWAYS do.
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Old May 20, 2006, 12:04 PM // 12:04   #11
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Quote:
Originally Posted by Maria The Princess
mantha of lightning is THE STUFF you need.
Not really, if you keep up 75% stances and troll ungent, its actually pretty easy to kill spirit shepherds and all other creatures in wailing lord forest. And I agree with you that I should stick to R/Me build, but I believe its possible with an R/x build, or R/E if you use Conjure flame, FW and barrage, like you said before.

I've realised that this build is extremely energy heavy, and is extremely difficult to pull off, but hey, it was worth a try to bring something new to FoW farming
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Old May 20, 2006, 02:47 PM // 14:47   #12
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When i put together a R/E build for this i always thought about the defensive side, mainly armor of frost and armor of earth, i believe.. Oh well..

What about Rt and A skills?
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Old May 20, 2006, 06:31 PM // 18:31   #13
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Quote:
Originally Posted by Iskrah
0. MoR is way too energy-heavy for Rangers. Best set-up would be Druid's Armor and a +5energy bow, to make it 37, but it's just not worth spending that much mana on a single target everytime, especially with 3 pips of regen and not 4.
Erm.... did everyone forget that Storm Chaser gives a bundle of energy everytime they hit you?

Of course the fact that they flee alot vs Ignite Arrows just means your more likely to run into them by mistake, stick with the R/Me build imo
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Old Jul 12, 2006, 03:24 PM // 15:24   #14
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i used it today and it worked a treat ,nice 1
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Old Jul 13, 2006, 06:36 PM // 18:36   #15
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well, i just got spiked by lightning last night. i was trying a build with 75% stance. the problem is that even with trall up at +10 AND my +15vs lightning full armor i got fried with lightning strikes after tanking 3 shepherds (cant run away from those things, they frese and stay in their group)

so ya manta of lightning kept me alive cuz it absorbs the damage. its not the wanding that scars me... its lightning strike and chain lightning in a row from 3 shepherds.... 75% stance didnt help 1 bit cuz its against projectile attaks.
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Old Jul 13, 2006, 07:17 PM // 19:17   #16
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^Your getting too close Maria. You have to stay out of Spell casting range for the evasion stances to work (ie... Longbow or Flatbow).
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Old Jul 13, 2006, 11:07 PM // 23:07   #17
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Quote:
Originally Posted by SnipiousMax
^Your getting too close Maria. You have to stay out of Spell casting range for the evasion stances to work (ie... Longbow or Flatbow).
im using the -2 damage in stance longbow. ya i probably got to close but when i stand far they still come towards me. with mantha i never minded them being close, i tanked them
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Old Jul 14, 2006, 03:01 AM // 03:01   #18
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Quote:
Originally Posted by Maria The Princess
im using the -2 damage in stance longbow.
Yea it says longbow, but it's been tested, and it's range is that of a recurve (which will bring you into spell casting range). I wish they would fix it... -2 damage is sweet!
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Old Jul 17, 2007, 02:34 PM // 14:34   #19
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i dont know if anyone has actually known this, but if you put in stone striker then the casters wont really damage you at all :P
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Old Jul 17, 2007, 03:28 PM // 15:28   #20
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it is possible to clear entire forest including skeletons with the R/Me build... at least with my variant :P

instead of poison arrow go Burning Arrow and watch the skeletons drop

anyways... good idea... although R/Me is better and safer i think...
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